Getting Real Faster
This year at Second Story one of the things we’ve been challenging ourselves to do is “get real faster.” In creating interactive experiences we’ve always created proof of concepts and prototypes, but...
View ArticleChaos & Opportunity
Creating an interactive 3D map of disturbance zones and vegetation at Mount St. Helens When Mount St. Helens erupted in 1980, it didn’t just blow up. There was a series of discrete, linear geologic...
View ArticleUpdate from the University of Oregon School of Architecture and Allied Arts:...
The final review for the summer design studio I’ve been writing about took place a few Wednesdays ago, at the Museum of Contemporary Craft in Portland. The review event itself was enjoyable and...
View ArticleConceptual Vistas Part 2: This Time It’s Physical
Recently, my colleague Scott Smith posted some thoughts on authorship and narrative control, in the context of our work. Stories and their trajectories are a big part of exhibit design, but a visitor...
View ArticleDeveloping the Next Talkie
If you haven’t seen the 1952 movie Singin’ in the Rain, well, I envy you, because you can only see it for the first time once. Aside from being one of my favorite films, I’ve found that to be a great...
View ArticleTaking it to the Streets: Rapid Prototyping and Usability with a Group...
You hear these phrases so often in design and development circles they have become clichés—”get real fast” and “fail early, fail fast, fail often.” As ubiquitous as these sayings have become, there is...
View ArticleOn Light & Lyt
As has been pretty well documented, we recently had the opportunity to work with Intel’s new Galileo development board to create a neat little prototype lighting product/experience for the Maker Faire...
View ArticleHow We Built Lyt: a Technical View of the Making Process
At Second Story, we all share a passion for making and crafting. Our collaborations have taken lots of different forms, from a robot that prints tattoos to a floor-to-ceiling interactive sculpture to...
View ArticleLeap Motion Path
Leap Motion Path is a Second Story lab experiment exploring the use cases for the Leap Motion controller in the digital animation field. Our objective was to create a tool to capture 3D motion that...
View ArticlePassing by the Wave
One of the keys to a successful interactive experience is providing a little something for everyone. Typically, members of the audience for an interactive installation will vary in their desire to...
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